SUMMARY
I am a Computer Science student in my final year and game systems engineer with a focus on high-performance architecture in Unreal Engine and Unity. I specialize in building data-driven pipelines that maximize performance through custom C++ subsystems and memory-managed object pooling, ensuring flat runtime profiles in dense gameplay environments.
IN-DEVELOPMENT · 2.5D Unreal Engine Game
Architecting a solo 2.5D game in Unreal Engine 5, driving the entire production pipeline from low-level C++ systems and custom editor tools to visual design, pixel art, and 2D animation
Unreal Engine 5
C++ / Blueprints
PaperZD / 2.5D
UWorld
- Engineered custom C++ movement, input handling, and combat mechanics optimized for 2.5D gameplay.
- Built custom Unreal Engine subsystems to handle dynamic state management, level streaming, and object pooling.
- Documented ongoing system architecture, performance profiling, and development milestones on dev blog.
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Unreal Engine
Unity
PaperZD
2D Animation Blueprint
State Machines
Scriptable Objects
Shaders
Blueprints
C++
C#
Java
OpenGL