hsnshafy

This is where I make stuff on the web and build games.

SUMMARY

I am a Computer Science student in my final year and game systems engineer with a focus on high-performance architecture in Unreal Engine and Unity. I specialize in building data-driven pipelines that maximize performance through custom C++ subsystems and memory-managed object pooling, ensuring flat runtime profiles in dense gameplay environments.

IN-DEVELOPMENT · 2.5D Unreal Engine Game

Architecting a solo 2.5D game in Unreal Engine 5, driving the entire production pipeline from low-level C++ systems and custom editor tools to visual design, pixel art, and 2D animation

Unreal Engine 5 C++ / Blueprints PaperZD / 2.5D UWorld
  • Engineered custom C++ movement, input handling, and combat mechanics optimized for 2.5D gameplay.
  • Built custom Unreal Engine subsystems to handle dynamic state management, level streaming, and object pooling.
  • Documented ongoing system architecture, performance profiling, and development milestones on dev blog.
2.5D Indie Project Preview 1
Materials, Shaders, and Post-Processing
2.5D Indie Project Preview 2
Custom Asset Loading Subsystem, 2.5D Lighting
Object Pooling Tests, Asset Loading Subsystem
2.5D Indie Project Preview 4
C++ Subsystem Profiles Materials, Shaders, and Post-Processing

RESUME PDF

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SKILLS

Unreal Engine Unity PaperZD 2D Animation Blueprint State Machines Scriptable Objects Shaders Blueprints C++ C# Java OpenGL

SOFTWARE PROFICIENCY

Unreal Engine
Unity
Aseprite
Laighter
Illustrator
Photoshop
InDesign
After Effects