This is where I make stuff on the web and build games.
CORE PROFICIENCIES
C++
C#
Java
Unreal Engine
Unity
OpenGL
NOV 2025 - FEB 2026 · LOOPCRAFT
Unity Systems Intern
Unity
C#
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Designed data-driven gameplay layout modules leveraging
Scriptable Objects.
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Maintained robust production targets by adapting workflow
protocols to remote team dynamics.
2025 · COLLABORATIVE PROJECT | Hospitality Service Simulation for Maldives National University
XR Solutions Developer
Meta Quest
VR / AR
Blueprint
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Architected a high-fidelity VR hospitality simulation for the Maldives
National University, optimizing workflows for student vocational training.
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Developed event-driven interaction frameworks to sync multi-modal guest
audio cues with physics-based object retrieval systems.
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Engineered a robust Finite State Machine (FSM) utilizing Data Assets to
manage complex service behaviors and guest interaction states.
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Optimized performance for Meta Quest hardware by implementing efficient
collision management and static mesh instancing to maintain stable frame rates.
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Authored haptic feedback protocols and refined XR grab mechanics to provide
tactile verification for critical service tasks within the simulation.
2020 - PRESENT · INDEPENDENT
Unreal Engine Developer
UE4 / UE5
C++
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Executed core gameplay mechanics and framework systems within
a fully distributed, remote team environment.
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Architected complex visual logic frameworks and scalable
character interaction pipelines using Blueprints.
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Leveraged UGameInstance to
design global persistence layers.
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Authored and tuned real-time Post-Processing stacks to drive
stylized art direction.
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Navigated complex remote version control environments to
deploy highly scalable actor pipelines.
LATE 2019 · ARCILS PVT LTD
Junior Unreal Developer (Intern)
Unreal Engine
Blueprints
UI/UMG
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Collaborated in a team of 4 to develop an immersive storytelling and alphabet learning application for kids in Unreal Engine.
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Designed and implemented responsive UI transitions and touch input mapping for mobile/interactive controls.
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Created dynamic materials and material instances to allow runtime visual updates and optimized asset workflows.
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Configured custom post-processing stacks to achieve a distinct, kid-friendly visual style.