hsnshafy

This is where I make stuff on the web and build games.

CORE PROFICIENCIES

C++ C# Java Unreal Engine Unity OpenGL
NOV 2025 - FEB 2026 · LOOPCRAFT

Unity Systems Intern

Unity C#
  • Designed data-driven gameplay layout modules leveraging Scriptable Objects.
  • Maintained robust production targets by adapting workflow protocols to remote team dynamics.
2025 · COLLABORATIVE PROJECT | Hospitality Service Simulation for Maldives National University

XR Solutions Developer

Meta Quest VR / AR Blueprint
  • Architected a high-fidelity VR hospitality simulation for the Maldives National University, optimizing workflows for student vocational training.
  • Developed event-driven interaction frameworks to sync multi-modal guest audio cues with physics-based object retrieval systems.
  • Engineered a robust Finite State Machine (FSM) utilizing Data Assets to manage complex service behaviors and guest interaction states.
  • Optimized performance for Meta Quest hardware by implementing efficient collision management and static mesh instancing to maintain stable frame rates.
  • Authored haptic feedback protocols and refined XR grab mechanics to provide tactile verification for critical service tasks within the simulation.
2020 - PRESENT · INDEPENDENT

Unreal Engine Developer

UE4 / UE5 C++
  • Executed core gameplay mechanics and framework systems within a fully distributed, remote team environment.
  • Architected complex visual logic frameworks and scalable character interaction pipelines using Blueprints.
  • Leveraged UGameInstance to design global persistence layers.
  • Authored and tuned real-time Post-Processing stacks to drive stylized art direction.
  • Navigated complex remote version control environments to deploy highly scalable actor pipelines.
LATE 2019 · ARCILS PVT LTD

Junior Unreal Developer (Intern)

Unreal Engine Blueprints UI/UMG
  • Collaborated in a team of 4 to develop an immersive storytelling and alphabet learning application for kids in Unreal Engine.
  • Designed and implemented responsive UI transitions and touch input mapping for mobile/interactive controls.
  • Created dynamic materials and material instances to allow runtime visual updates and optimized asset workflows.
  • Configured custom post-processing stacks to achieve a distinct, kid-friendly visual style.